Showing posts with label Almost. Show all posts
Showing posts with label Almost. Show all posts

Tuesday, October 9, 2012

Joe Jackson Almost Arrested in Vegas — NOT Ready for His Close-Up

Joe Jackson
NOT Ready for Close-Up
... Almost Arrested You would think Joe Jackson would be flattered when anyone wanted to take a picture of him ... but he flipped out when a Vegas tourist tried photographing him, and it almost landed the famous dad in the pokey.

Here's the low down.  Joe was at The Palms Thursday when a hotel guest recognized the famous dad and aimed his camera in Joe's direction.  Jackson allegedly went ballistic, screaming "Don't take pictures of me!"  The guest claims Joe lunged at him, making contact.


Joe almost got more publicity than the time he announced he signed a new rap artist days after Michael died ... because the guest called security and demanded to get Vegas cops involved.


But Joe got a reprieve ... by the time cops arrived the guest cooled down and decided not to press charges.


But here's the thing.  We don't think the guest got his picture, so here you go


 

Wednesday, July 18, 2012

Limbo Was Almost a PlayStation Exclusive

In the summer of 2010, the beautiful, ambient game Limbo was released on Xbox Live and received critical acclaim. It came to PlayStation Network and Steam a year later, so just about everyone has had the chance to play it, but Sony itself revealed some information, via Edge, that paints a different could-be picture for Limbo in the years leading up to its release.


At last week’s Develop Conference in the UK, Pete Smith, a Sony producer, spoke about Sony’s pursuit of Limbo and how the deal to get the game exclusively on PSN fell apart over the securing of the game’s rights. “I maybe shouldn’t say this,” Smith said, “but we had issues when we were trying to sign Limbo because of the IP.”



Sony’s insistence on owning the IP meant that developer Playdead went to Xbox Live instead, where the studio retained the rights to the game. Subsequently, the game did gangbusters numbers and only came to PSN when the hullabaloo surrounding the game had died down. Smith noted that, generally, “there are obvious benefits to keeping [an IP], but also to giving it up: you’re way more likely to get the deal. Remember: 100 percent of nothing is nothing. A publisher is much more likely to commit to marketing and merchandising if they own the IP.”


For Sony, consider this instance a lesson learned.