Sunday, October 28, 2012
Gucci Mane Strikes Down God’s Son: “Nas’ F*cked Up Right Now” [Video]
Atlanta rapper Gucci Mane is no longer keeping his disses local, now taking a public jab at New York rap veteran Nas and his publicized financial woes.
Speaking to rapper Rocko, who acknowledged Nas' Life is Good selling without ample promotion, Gucci took a jab at the rap vet's financial security.
"Does Nas make a 150 blood money per week off a mixtape," Gucci asked in a video. "Yeah, blood money. Nas' f*cked up right now. Yeah. Me and you got [whips], I just bought me [something]. Don’t you have a drop top? … You got the white one, I’m getting the black one? Nas got one? [laughs]" (Hood Affairs TV)
Thursday, October 4, 2012
Malaysian Court Says Publishing a Newspaper Is a Right
Monday, October 1, 2012
Gadgetwise Blog: Q&A: Asking Siri — the Right Way
I just upgraded to iOS 6 on my iPad and am trying to get used to using the Siri assistant. Is there a correct way to ask for stuff?
Siri, Apple’s virtual assistant program, which first appeared on the iPhone 4s last year, works with a number of apps on the iPad. The programs that can be commanded by Siri include the Maps app, the Safari Web browser, the Notes program and the Messages service. As you may have seen from television commercials, you can ask Siri about things like sports scores and weather.
Apple has a Frequently Asked Questions page with more information about working with Siri so you can get the most out of the program. As you use Siri, you need to supply certain bits of information to make things more efficient later on. For example, the first time you tell Siri to start a FaceTime video call with your brother, the program will ask you to identify your brother and his FaceTime contact information.
But you can look within Siri for answers as well. The next time you hold down the iPad’s Home button to summon the assistant, tap the small “i” in the box above the microphone icon. Siri pops up a list of the functions it can perform, as well as examples of how to ask for things.
Saturday, September 15, 2012
Dredd: How to Do a Reboot Right
With Sylvester Stallone's laughable take on the 2000 AD lawman still fresh in the memory, Karl Urban's Dredd strode purposefully into UK cinemas last week – and wouldn't you know it, he punted Stallone's Judge helmet-first into oblivion. Could Dredd be the form guide that shows how you really pull off a reboot? Let's break it down, step by step.
Step 1: Let Someone Else Do It Wrong First
The mistake several studios seem to make is in rebooting a film or property that was fine just the way it was – you're onto a hiding from nothing trying to recapture the magic of a Spider-Man or a Total Recall. (Batman and Bond are the exceptions, of course: some movie franchises HAVE to keep going). Sylvester Stallone's drokking awful Judge Dredd movie took everything about the 2000 AD character that was great and ignored it; in other words, it was the perfect example of what not to do when it came to giving Dredd another run around Mega-City One. If Stallone had never squared up against Armand "LAWWWW!" Assante back in 1995, we wouldn't realise how great the 2012 Dredd movie is in comparison.
A reboot should be your chance to put right what once went wrong, not just another excuse to milk a popular franchise. Most studios will ignore this point in favour of cashing in on brand recognition – that's the cheap and nasty way to make a reboot. If you're serious about wanting to make a proper fist of it, read on...
Step 2: Listen To The Criticism
This shouldn't need to be said, really. If you've followed Step 1 and are rebooting something in desperate need of a new paint job, then you're going to want to make sure you figure out what was wrong the first time around so you don't make the same mistakes. For example, in Danny Cannon's Judge Dredd movie, Stallone was accompanied throughout by 'comic relief' Rob Schneider – a man so unfunny his profession has to be listed in 'sarcastic quote marks' at all times. 17 years later, and you can count the number of jokes in Karl Urban's Dredd on one hand. You live, you learn.
Similarly, Stallone's Dredd spent more than half the movie with his helmet off – sacrilege for fans who'd grown up with the character since 1977. Fast-forward to today's Dredd, and all you can see under that helmet is Karl Urban's chin – which manages to out-act Stallone all by itself. This time around, the filmmakers knew how to treat the material because they'd listened to the criticism of the first movie and started their version off on the right foot. You've got no excuse for not listening to disgruntled fans in today's online world – Lord knows they have enough channels through which to vent their frustration.
Step 3: Hire The Right People
The temptation when putting a reboot together is to hire the biggest names possible – A-listers who can sell a film with their face on the poster alone. This is an old way of thinking. We live in an age where even films starring multiple Oscar winners are going straight to DVD: a name alone is not enough any more. This doesn't mean you should cast small, it means you should cast smart: tailor an actor to the character instead of the other way around.
Part of the reason Karl Urban got the role of Dredd was because he understood the necessities of the character (the helmet MUST stay on); part of the reason Alex Garland wrote the script was because he's been a fan of the comics since he was a boy. These are people who care if the source material is mishandled – no one here is taking the money because they want their names and faces plastered on the sides of buses. Trust in talent and, hopefully, you'll be rewarded with a movie that sells itself. And hey, interesting actors are usually much cheaper than popular ones. Speaking of the budget...
Step 4: Scale Down The Ambition
The temptation when rebooting a movie is to flex your muscles – to go bigger, brassier and bolder than what's gone before. However, throwing money at your movie is not always the right way to do that. Danny Cannon's Judge Dredd had a budget of $70 million (pretty pricey in '95) and saw Stallone flying through CG cityscapes on his bike, dodging exploding buildings and fighting giant, animatronic robots. All of that for a 15% rotten rating on Rotten Tomatoes. Fancy special effects and pyrotechnics count for nought when your entire movie is a punchline.
17 years of inflation later, and Pete Travis' Dredd has the comparatively paltry budget of $45 million (reminder: Jack And Jill had a budget of $79 million). With a stripped-down plot, a small cast and a single location, Dredd has a narrower focus and is all the better for it. Without the distraction of hover-cars and constant green-screenery and megastar egos, the movie is free to deliver on its promise: showing Dredd to be a lean, mean, justice-dishing machine. Ambition is all well and good, but that's what sequels are for...
Step 5: Always Leave Them Wanting More
If you've committed to a reboot, chances are you're not going to sniff at the idea of a swift follow-up: no movie these days is given the green light without multiple-picture deals being secured and three-film character arcs sketched out in advance after all. Sequels are a necessary evil but they have their place: if you're smart, your reboot will nail the essentials first (character, tone) then tease a bigger world still to come in movies two and three.
With singular vision throughout, Dredd never feels like he's angling for a three-picture deal. When viewed from the foot of Peach Trees tower, he certainly looks like the finished article come the closing credits, but there's still so much potential in his universe as yet unexplored – so much crime being committed, so many perps going un-judged. Mega-City One is a huge, sprawling metropolis of nasties and freaks – the perfect place, in other words, to host a sequel. Just remember, you have to earn it first – and audiences hate being left hanging.
Monday, August 6, 2012
Political Memo: Political Pollsters Struggle to Get the Right Cell Number
Thursday, July 26, 2012
Gadgetwise Blog: Q&A: Staking the Right Spot on Facebook
What’s the difference between a Facebook “Group” and a “Page?”
Facebook has some fairly strong distinctions between these two types of non-individual accounts that it offers on the site. In general, Groups are geared more for small clubs or people who just want to have a semi-private space on Facebook, while Pages are supposed to be the legitimate place to get more information about a company, celebrity or product.
A Group page can be created by anybody as a private place for members of the group to post comments and have discussions on a topic, or topics, of interest. To join a group page, another member of the group must add the new user. Group pages can be open or “closed,” which means the posts are not visible to non-members of the group.
“Pages,” on the other hand, are designed more for corporations, businesses and organizations to have an official presence on Facebook. A representative from the company or institution needs to create the Page and maintain it, and the posts, apps and other content on the page are pretty much open to the public.
11 Retro Remakes We Need Right Now
Last week's release of Tony Hawk's Pro Skater HD got us thinking: there are scores of classic titles from every era of gaming that would benefit just as much from the HD remake treatment. We rounded up editors from all over IGN to get their picks for what should be next up to get a modern facelift, along with what they could look like on store shelves.
What would your pick be? Sound off in the comments below!

San Andreas hit the pinnacle of what made a Grand Theft Auto game fun and crazy. The final game in the GTA III trilogy featured a greater variety of transportation vehicles (planes and jetpacks ruled!), interesting gameplay features like exercising and the ability to gain weight, customizable cars, and a story that didn’t take itself too seriously but still managed to hit home by the end. OK, maybe in a remake they could axe the exercising stuff, but I digress… A high-definition facelift would really highlight the huge, gorgeous locales represented in the game. It wouldn’t be unreasonable to push the game for as high as $30 if the HD Remake Fairy ever makes this happen.
Stephanie Lee -- Associate Editor, IGN Game Help

The NES classic Castlevania II is beloved by some and tolerated by others, but its infamously bad English localization made it bewildering to anyone who wanted to beat the game without the help of Nintendo Power or a friend on the playground. In an era where sequels deviated heavily from the formulas of the originals, Castlevania II intrigued gamers by combining the series’ classic gameplay with a heavy emphasis on RPG elements, from equipment to leveling, that were previously foreign to the fledgling franchise.
In reality, Simon’s Quest is the precursor to the most famous Castlevania of them all – Symphony of the Night – but it doesn’t get the love it so rightfully deserves because of the few things it does wrong. A remake could finally do the game justice and catapult it back near the top of the best Belmont games – where it belongs. A strong translation, a sharpening of the gameplay and perhaps some other new bells and whistles can make Simon Belmont’s quest to revive Dracula only to kill him again a solid 21st century affair still firmly rooted in the old-school.
Colin Moriarty -- Editor, IGN PlayStation

Rare is a dead shell of their former selves. The most recent release from the company that brought us games like Banjo-Kazooie, Donkey Kong Country, and Viva Pinata was Kinect Sports: Season Two in 2011—a game that, in my opinion was a waste of their talents.
Seeing they’ve already released Perfect Dark, Banjo-Kazooie and Banjo-Tooie in HD I would love to see them develop a version of their fighting classic Killer Instinct for Xbox Live. The game best known for an epic announcer who can shout “Ultra Combo!” and “Combo Breaker!” like no other would fit in perfectly in this revived era of fighting games. Evo only gets bigger every year, and an Arcade port of KI with a few tweaks (like online play) would hold up pretty well today.
Destin Legarie -- Editor, IGN Games

Before GoldenEye, Perfect Dark, and Banjo-Kazooie, there was Blast Corps – and I’ve been looking for a game like it ever since I reviewed it back in 1997. Rare’s second N64 game after Killer Instinct Gold, Blast Corps still stands strong as one of the most unique and intense experiences on the system. Players man the controls of eight different destruction vehicles to clear the path of an out-of-control nuclear missile carrier. It’s a simple premise, but it translates into complete mayhem; frantic switching between vehicles, giant explosions, and really, really sweaty hands. The visuals may be muddy by today’s standards and the controls are definitely unforgiving, but they don’t detract much from the excellent gameplay, smart puzzle design, quirky soundtrack, and punishingly hard, but ultimately rewarding difficulty level.
Blast Corps never enjoyed the same success as Rare’s other efforts in the N64 era (it didn’t even break a million units, despite the lack of new N64 releases back in those days). It’s time to bring it back. With upgraded visuals and Trials-style competitive leaderboards, Blast Corps could become more than just a cult hit for old-school Nintendoheads. “Time to get moving!”
Peer Schneider -- Senior Vice President and Publisher, IGN

Even a decade ago, on-rails shooters were viewed as passé, but such was the esteem felt for the Panzer Dragoon series of the Sega Saturn’s dragon-borne shooters (and one RPG) that, in 2002, an Xbox update was welcomed with enthusiasm. Despite the limitations of the genre, developer Smilebit squeezed in a 360-degree combat arc, plenty of strategic options, a likeable storyline, and even limited exploratory elements via split-rails. But it was the visuals that gob-wowed gamers at the time – the sense of an extraordinary place inhabited by gorgeous creatures. Ten years on, despite the seemingly ho-hum textures and the muddy backgrounds of that long-gone era, you can still feel a sense of grandeur, an adventure that’s begging to be retold with appropriate visual vim. Ultimately, Panzer Dragoon Orta is a head-swiveling thrill-ride, a place to gaze upon beauty and gasp as worlds of color whoosh by. It deserves to be made anew.
Colin Campbell -- Features Editor, IGN

Konami hasn’t done much with the Suikoden series since its Nintendo DS spinoff – and it’s a damn shame. This is one of the best, most underappreciated JRPG franchises ever, and an HD remake of the best of the bunch, Suikoden II, could help change that. Sharpening up the awesome (but now grainy) 2D sprites from the PSOne version would bring this fantastic, deep world and its characters to life. While we’re at it, let’s add VO to those thousands of lines of dialogue. Throw this on Vita, PSN, and/or XBLA for $20 and you’ve got 80 hours of great, gorgeous role-playing.
Mitch Dyer -- Associate Editor, IGN Xbox

The gaming masses have hungered for a Final Fantasy VII remake for... seven years, actually – ever since the "technical demo for PS3" debuted at Sony's E3 press conference in 2005. As one of the most popular entries in the world’s most popular role-playing series, Final Fantasy VII deserves an HD treatment. The actual play has help up immensely well, so all we need is an up-to-date graphical package. In fact, expect a full feature on how we would remake Final Fantasy VII coming soon. Yes, we really want a remake, too.
Ryan Clements -- Content Manager, IGN

Initially written off as a medieval fantasy clone of Doom piggybacking on the runaway success of id Software’s groundbreaking first-person shooter, 1994’s Heretic instead turned out to be a brilliant game in its own right. It was the first game to license the Doom engine and was the title that put veteran developer Raven Software (Hexen, Jedi Knight II, Wolverine, Soldier of Fortune, Quake 4, and many more before doing multiplayer and DLC work on the Call of Duty series) on the map. Fantastic level design, multiplayer that featured clever power-ups (like the Morph Ovum that turned deathmatch rivals into chickens with 1 hit point), and brilliant weapons (such as the rocket launcher-esque Phoenix Rod that would burn enemies alive, be they human or chicken) made Heretic memorable. And it’s never appeared on any platform since. It’s time to rectify that.
Ryan McCaffrey -- Executive Editor, IGN Xbox

If there's any popular game from the Playstation One era that needs to be remade, it's Vagrant Story. Fans have been clamoring for a return to this beloved JRPG for years, and now would be as good a time as any for Square Enix to give them what they want. After all, a remake would also introduce a new generation of players to this PSX classic – players who have either never heard of Vagrant Story or been scared away by its outdated graphics and sound. A boost in the visuals and audio, as well as a few small tweaks to the gameplay to bring it up-to-date could do wonders for this already highly-acclaimed title, and could even bring in a new fanbase. The RPG world awaits, Square Enix…
Meghan Sullivan -- Database Editor, IGN

Young air pirates, aerial ship-to-ship combat, dungeon crawling, powerful gigas to summon, and sweet moon crystals to discover… Skies of Arcadia, with its combination of Jules Verne-esque sensibilities and charming cast and story, was unlike almost everything else on Sega’s ill-fated Dreamcast.
Many games have cribbed from this formula since its initial release almost 12 years ago (most notably Rogue Galaxy), but none have captured the spirit of Vyse and Aika’s quest to stymy the Valuan Empire’s bid to destroy the world. Sega ported Skies of Arcadia to both PlayStation 2 and GameCube, but it’s never seen the light of day in HD (the closest it came was the inclusion of Vyse and Aika in Valkyria Chronicles).
Given the dearth of JRPGs on the current-gen HD consoles – especially on Xbox 360 – a high-def remake of Skies of Arcadia is a no-brainer given its established fanbase and overall appeal.
Casey Lynch -- Editor-in-Chief, IGN Games

Amy Henning is one of the best writers in the industry. Most recently known for her work on the Uncharted series, Henning formerly worked on a few titles about Vampires and Vengeance known as the Legacy of Kain series. The story tells a tale about both Raziel and Kain over a total of five games, any of which are strong enough to stand on their own if remade in HD.
I came into the series with The Legacy of Kain: Soul Reaver, a 3D platformer featuring the introduction of Raziel and the setup for the interwoven journey both he and Kain will go on over the rest of the series. The final chapter to the story is one of the biggest surprises and, in my opinion, one of the greatest revelations I’ve ever experienced in any form of media. The fact that this hasn’t been remade in HD is a shame, as it only limits others from that same moment of realization and surprise I was able to enjoy.
Destin Legarie -- Editor, IGN Games
The RHA MA450i earphones.