Friday, January 24, 2014
Friday, November 1, 2013
Mobile Ads Fuel a Jump in Profit at Facebook
Sunday, September 29, 2013
Bits Blog: Developing Countries Surge in Mobile Broadband, U.N. Finds
Saturday, September 7, 2013
Bits: PayPal Refreshes Mobile App to Woo Shoppers and Fight Off Rivals
Tuesday, September 3, 2013
Bits Blog: The End of an Era in Mobile
Saturday, August 24, 2013
Bits Blog: The Rise and Fall of Windows Mobile, Under Ballmer
Thursday, August 1, 2013
Bits Blog: OpenTable Begins Testing Mobile Payments
Saturday, July 27, 2013
Facebook Is Erasing Doubts on Mobile
This article has been revised to reflect the following correction:
Correction: July 24, 2013
An earlier version of this article misstated the title of Rob Jewell. He is the chief executive of Spruce Media, not the president.
Monday, July 22, 2013
Uppercut Games' AAA Mobile Sequel Epoch 2 Unveiled
Uppercut Games made plenty of waves in 2011 with the release of Epoch, an Unreal-powered third person shooter for phones and tablets. Rather than take traditional controls and force them onto a touch screen, Uppercut designed a system that made sense for mobile. We liked the set-up enough to award the game an 8/10, specifically praising its intuitive, snappy controls. It truly felt like a mobile shooter that "core" gamers could get behind.
Uppercut Games has revealed to IGN that Epoch 2 is deep in development. Besides continuing Epoch's robot apocalypse storyline (finally giving gamers the opportunity to rescue the missing Princess Amelia), Epoch 2 also introduces a variety of gameplay improvements.
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A new melee combat system provides gamers an up-close-and-personal way to dispatch their robotic foes. The in-game camera and environments have also been made more dynamic, featuring stages set on moving trains, swinging ledges and more. Finally, an active reload system cribbed from Epic's Gears of War franchise gives you reason to time those reloads perfectly.
In terms of pure numbers, Epoch 2 also includes the requisite "more" that it seems every sequel must include. Uppercut promises the campaign lasts are 3X as long, with 8 fresh enemies and 5 new weapons to keep returning Epoch veterans on their toes.
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IGN will have much more on Epoch 2 soon. In the meantime, check out our gallery of screenshots and concept art.
Justin Davis is the second or third best-looking Editor at IGN. You can follow him on Twitter at @ErrorJustin and on IGN.
Friday, July 19, 2013
Google Results Show Struggle With Mobile
Saturday, July 13, 2013
Gadgetwise: Revealing Your Location (or Not) to Mobile Apps
Why do so many smartphone apps want permission to use my location — even apps that have nothing to do with maps or navigation?
Some apps may request your current location so they can display information relevant to the area. Weather apps, restaurant finders, city guides and social-media programs are among those that usually request permission to see your location. Apps that work with your phone’s photos may also ask to use location data because some of the pictures may have embedded geotags (information about where they were taken).
While some apps have legitimate reasons for peeking at your whereabouts, some are simply nosy and overreaching — and can run your battery down if left unattended. Free apps that serve up advertising may also request your coordinates so they can display ads for local businesses and services.
Although you can often deny or work around the location request by just manually entering a ZIP code in an app’s settings to get generalized area information, turning on your phone’s location services feature temporarily can be useful. For example, if you have a weather app that can pinpoint your position and you are driving in bad weather, you can flip on location services at the rest stop to see the radar map for the exact area — and get a better idea of up-to-the-minute travel conditions.
Tuesday, July 2, 2013
Bits Blog: After Fighting Mobile Trend, Intel Now Embraces It
Sunday, June 16, 2013
Bits Blog: Love and Hate for Apple’s New Mobile Software
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Apple this week unveiled a major redesign for iOS, the mobile software system running on iPhones and iPads. The software, called iOS 7, adopts a “flat” design principle that simplifies the look, while introducing thin typography and a vibrant color palette.
After Apple demonstrated iOS 7, Twitter lit up with reactions from designers, Apple fans and even some former Apple employees. The responses were polarized: Some loved the new design, while others despised it.
Here’s a sampling of tweets from notable people in the technology industry.
Andrew Borovsky, a former Apple designer who now works at Square, said the operating system was not designed for everyday people.
iOS (like Windows Phone) is now a type orgy that appeals to print designers not human beings.
— Andrew Borovsky (@borovsky) 11 Jun 13
John Gruber, owner of Daring Fireball, an influential Apple fan blog, could not begin to fathom why anyone would dislike iOS 7.
If you don’t think iOS 7 is beautiful, I don’t know what to say to you.
— John Gruber (@gruber) 10 Jun 13
Khoi Vinh, a former design director for The New York Times who is now an app developer, suggested that Scott Forstall, Apple’s former head of mobile software who was fired last year, did not have much to worry about.
If iOS 7 is revenge on Forstall, Forstall’s revenge may be that it’s kind of not that great.
— Khoi Vinh (@khoi) 12 Jun 13
Matt Gemmell, an Apple app developer, didn’t like some elements of the operating system, but he was otherwise positive about the overall improvements.
The least-mature aspect of iOS 7’s aesthetic change is clearly the Home screen/icons. Don’t let it ruin the excellent improvements.
— Matt Gemmell (@mattgemmell) 10 Jun 13
Sebastiaan de With, chief creative officer of DoubleTwist, the maker of a music app for mobile devices, disliked the icons and the typography of the system.
This is iOS as re-imagined by a graphic designer. Non-obvious, undiscoverable interactions, extremely poor iconography, over-Helveticated.
— Sebastiaan de With (@sdw) 10 Jun 13
Josh Brewer, a designer at Twitter, wondered whether Apple had thoroughly tested iOS 7 before going with this approach.
You gotta wonder if they took their phones outside and looked at all that thin-lined icon + transparency stuff in the sunlight.
— Josh Brewer (@jbrewer) 10 Jun 13
Wednesday, June 12, 2013
Mobile Companies Crave Maps That Live and Breathe
Tuesday, June 11, 2013
From Apple, an Overhaul for Mobile and the Mac
Nick Bilton contributed reporting.
Saturday, May 18, 2013
App Smart: Mobile Editing Tools for Smartphone Photos
Saturday, May 4, 2013
Mobile Ads Help Propel Earnings At Facebook
Sunday, April 28, 2013
Samsung Sets Record-High Profit on Mobile Momentum
Monday, April 8, 2013
Bits Blog: Facebook Seeks to Be Mobile ‘Home’ of Android Users
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9:20 p.m. | Updated Added more details and analysis.
MENLO PARK, Calif. — Cellphones have long been Facebook’s Achilles’ heel. With its users flocking to mobile phones by the millions — and many of its newest users never accessing the services on computers at all — the company has struggled to catch up to them.
On Thursday, Facebook unveiled its latest, most ambitious effort to crack the challenge: a package of mobile software called Facebook Home that is designed to draw more users and nudge them to be more active on the social network.
The new suite of applications effectively turns the Facebook news feed into the screen saver of a smartphone, updating it constantly and seamlessly with Facebook posts and messages.
In so doing, Facebook has cleverly, perhaps also dangerously, exploited technology owned by one of its leading rivals, Google. Facebook Home works on Google’s Android operating system, which has become the most popular underlying software for smartphones in the world.
The Facebook News Feed appears as soon as the phone is turned on. Pictures take up most of the real estate, with each news feed entry scrolling by like a slide show. Messages and notifications pop up on the home page. To “like” something requires no more than two taps. Facebook apps are within easy reach, making the phone essentially synonymous with the Facebook ecosystem.
“Today, our phones are designed around apps, not people,” said Mark Zuckerberg, Facebook’s chief executive, at a news conference here at the company’s headquarters. “We want to flip that around.”
Facebook Home will be available for download from Google’s app store, Play, on April 12 for four popular, moderately priced phones that use Android and are made by HTC and Samsung. A fifth one, a new model called the HTC First, will be sold by AT&T for $100 with the software already loaded.
For the time being, Facebook will not show ads on the phone’s home screen, which Facebook is calling Cover Feed. Since advertising revenue is crucial to the company’s finances, however, it will almost certainly display ads there in the future.
Facebook Home is also clearly designed to get Facebook users to return to their news feeds even more frequently than they do now. Every time they glance at their phone at the supermarket checkout line or on the bus to work, they will, in essence, be looking at their Facebook page.
“It’s going to convert idle moments to Facebook moments,” said Chris Silva, a mobile industry analyst with the Altimeter Group. “I’m ‘liking’ things, I’m messaging people, and when ads roll out, I’m interacting with them and letting Facebook monetize me as a user.”
Krishna Subramanian, the chief marketing officer at Velti, a San Francisco-based company that buys targeted advertisements online on behalf of brands, pointed out that even without showing ads on the mobile cover feed, Facebook Home could prove to be a lucrative tool.
By nudging its users to do more on the social network, he said, the company will inevitably get “an explosion of mobile data that can be tied back into desktop advertising” to Facebook users.
A majority of Facebook’s one billion-plus users log in on their cellphones. Most Americans now have an Internet-enabled phone, and smartphone penetration is growing especially fast in emerging market countries, where Facebook has substantial blocs of its users.
At Thursday’s press event, Mr. Zuckerberg repeatedly signaled that he wanted the new product to enable a mass, global audience to connect to Facebook, especially those have yet to get on the Internet. “We want to build something that’s accessible to everyone,” he said.
Although HTC is rolling out the first new phone with Facebook Home installed, and AT&T has agreed to sell it, other phone makers and carriers may be reluctant to load the software.
Jan Dawson, a telecom analyst at Ovum, said that Apple’s iPhone and many Android smartphones already do a good job of integrating the Facebook application into their phones. And he said phone carriers were unlikely to give a Facebook phone made by HTC much support because the Taiwanese phone maker’s past attempt at a Facebook phone — the ChaCha, which had a physical button for posting photos on Facebook — sold poorly.
“HTC may be desperate enough to do this, but carriers aren’t likely to promote it heavily,” Mr. Dawson said. “As a gimmick, it may bring customers into stores, but they’ll mostly end up buying something else.”
At Facebook headquarters Thursday, HTC’s chief executive, Peter Chou, showed off a model of his new Facebook phone, called HTC First, in lipstick red. “HTC First is the ultimate social phone,” he said. “It combines the new Facebook Home and great HTC design.”
Whether consumers will embrace a phone that emphasizes Facebook over everything else also remains to be seen. Some are likely to have concerns about how much personal information they are being asked to share with Facebook. Additionally, checking Facebook dozens of times every day could result in hefty data use charges, unless users are connected to a Wi-Fi network or negotiate special packages with carriers.
Facebook and AT&T executives said they had taken that into account. Users will be notified when they are about to reach their data limits. The software can also be set to download data-heavy content like video only when the user is connected to a Wi-Fi network, and then save it in its memory.
The software’s most powerful feature is to turn the cellphone into a starkly personal gadget.
Facebook employees, current and past, were invited to the product announcement, a sign of how crucial it has been for Facebook to crack the mobile puzzle. Silicon Valley has whispered for months about the prospects of a Facebook phone. Mr. Zuckerberg has consistently denied building one.
Thursday’s announcement signaled that Facebook had stopped short of even building an operating system. Instead, it had simply altered its rival Google’s technology.
The Android platform, Mr. Zuckerberg said, was built to be open to new integrations. Asked at the news conference whether he feared that Google executives would change their mind about Facebook using it to advance its mobile aims, he turned somewhat testy.
“Anything can change in the future,” he said. “We think Google takes its commitment to openness very seriously.”
Google, for its part, was notably genteel. “This latest collaboration demonstrates the openness and flexibility that has made Android so popular,” the company said in an e-mailed statement. “And it’s a win for users who want a customized Facebook experience from Google Play — the heart of the Android ecosystem — along with their favorite Google services like Gmail, Search and Google Maps.”
Brian X. Chen contributed reporting.