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In the last few decades, the computing industry has passed through several different eras. In the ’90s, the big tech companies were in a race for faster and more powerful computers. Then in the 2000s, the industry moved to mobile in a quest for slimmer phones with brighter screens.
Now, the industry is entering the era of design.
As I noted in my column this week, Disruptions: Mobile Competition Shifts to Software Design, tech companies are looking for ways to make sure the user interfaces of their products are unique.
Design experts I spoke with noted that many of the devices we use today look almost exactly the same, which explains the emphasis on the software that goes into that interface. Battery life and processing speed are only marginally different within product categories such as smartphones. But the look and feel of the software is what allows a competitor to leap ahead of the competition.
Cesar Torres, a former Apple designer who now works for Sidecar, a ride-sharing start-up, said on Twitter: “While I don’t agree with the stylistic choices in iOS 7, it excites me that ‘design’ is a term that shows up in major news site headlines.”
Design, it seems, is becoming a mainstream topic. And for those who have lived and breathed design for decades, it’s a refreshing change.
“In the ’90s when I would meet with investors, there was no return on investment for design. Yet today, 20 years later, every project I do is because design is seen as absolutely central,” said Yves Béhar, the founder of Fuseproject, a San Francisco design agency.
Mr. Béhar said that, now, directors, chief executives and investors often sit in meetings and ask about user interface, overall experience, and the look and feel of a product. Twenty years ago, most investors wouldn’t even know what those terms meant.
What the mainstream and the financiers are now starting to realize is that design is a doorway to something much more important.
“Design, even if you’re talking about Apple and their sexy devices, is a promise of quality,” explained James Victore, an award-winning art director, designer, and author. “It’s a promise that the public is not going to be let down.”
Shortly before the iPhone 5 was announced, the first case for that phone arrived at my desk. It was made by Gumdrop.
Not resting on its laurels, Gumdrop is even further out front this time, releasing covers for the iPad 5, a device that is not expected to be unveiled before this week, although some predict it will be much later than that.
The new case provides some clues about the design of the new iPad. If the size of the case is correct, the new pad will be thinner and narrower. Information tracked by MacRumors places the dimensions at 15 percent thinner and up to 33 percent lighter than the current iPad.
Gumdrop has posted a 360-degree view comparing the new and old iPads inside its cases, which also shows the new iPad to be narrower. The ports for buttons and cameras all appear to be in the same places as current models.
How does Gumdrop know what size the new iPad will be? As I had written previously, the Gumdrop covers, like the Apple products, are made in Shenzhen, China. Manufacturers there swap information, which has been described as a communal strategy to attract companies to employ Shenzhen manufacturers.
So far Gumdrop’s batting average is .500, having bet incorrectly once on the date of the iPhone 5 introduction and design, before getting the launch and design right nearly a year later.
If you are of a mind to take a gamble, Gumdrop is offering three case designs for the iPad 5: the Drop Tech series, the Drop Tech Designer series, and the Bounce cover. They range in price from $35 to $60.
It might sound audacious to think that Microsoft, the arbiter of uncool, was at the forefront of design a few years ago. But it was.
It turns out the company’s decision to focus on “flat design,” a type of visual scheme where everything has a smooth and even look, was a few years ahead of the rest of the technology and user interface industry.
While Microsoft was flattening its interfaces as if it were a child pushing down on a bulge of putty, its competitors – including Apple and Facebook — were focused on skeuomorphism, a type of look in which, say, a note-taking feature on a Web site or in an app would look like a spiral-bound notebook, a reference to the real world look of a notebook.
Now everyone seems to be following in those flat footsteps.
As my colleague Nick Wingfield and I reported last year, Apple is expected to flatten its operating system interfaces in a major overhaul later this year. Facebook has been slimming down its site design for a while, slowly changing its complicated and intricate iconography to flat and legible shapes. Last week the company updated its main “f” logo, flattening the icon and removing an unnecessary light blue bar along the bottom.
These companies aren’t simply following Microsoft’s lead in the quest for flat. There are cultural and technological reasons for this new look and feel.
Steven Heller, co-chairman of the M.F.A. Design Department at the School of Visual Arts and author of more than 150 books on design culture, said that part of the push toward flat design was to try to escape the overabundance of design that looks digital, where things “have started to look cliché.”
“Every so often there is a new fashion that comes about in design for any number of reasons, not the least of which is technology, and now there has been a reaction to mechanistic-looking design where you press a button and get a specific look,” Mr. Heller said. “In response, designers have started to turn to flatness.”
One of the biggest drivers for this stylistic change is being forced upon designers by the constraints of smartphones.
Justin Van Slembrouck, design director at Digg, the social news site, said that while some design decisions were made as stylistic choices, “it is increasingly being driven by mobile, where you’re designing for the lowest common denominator so you can’t load a site up with heavy graphics.” He added, “The end result, with flat design, is that it all feels less cluttered.”
In some respects, flat graphics can be seen as a nod back to early print, specifically Russian propaganda war posters. At the time, before computers — yes, there was such an era — designers were forced to create flat images because of printing constraints. Now it seems to be happening again, but with screens.
When today’s graphics are too busy — layered with gradients and elaborate typography — people are forced to try to navigate a clutter of information in a very small space. On a smartphone screen, for example, a flat icon of a musical note can tell a story much quicker than an intricate picture of a shiny sparkling CD.
“It’s that whole notion of ornamental decoration with excess baggage, which the Modernists wanted no part of because it wasn’t a pure design,” Mr. Heller said, noting that he calls overly ornate typography and design the Cult of the Squiggly. “It’s clear if you put too many things on a page you’re going to cause a distraction. In a small screen environment, you can’t do that either. You can’t afford distractions.”
I.B.M. scientists said Thursday that they had developed a fluidic electronic system that mimics the circuits in the human brain and potentially offers a new direction for ultra-low-power microelectronics and artificial intelligence.
A group of researchers at the company’s Almaden Research Center in San Jose, Calif., reported in the journal Science that they had pioneered a novel mechanism for transforming an insulating material into a metallic conductor by placing it in contact with a charged fluid. In contrast to conventional semiconductors, which use electric currents to switch materials between insulating and conducting states, the new method uses what the researchers describe as “ionic currents” — mobile charged atoms rather than electrons — as a switching mechanism.
“I’m particularly excited by our findings,” said Stuart Parkin, a physicist and I.B.M. Fellow, “because a lot of how the brain operates is by the flow of ions and ion channels. In some sense what we want to do is mimic those components of the brain.”
While the individual components of the brain work far more slowly than modern microelectronic transistors, the brain’s circuits are arranged in three dimensions and operate in parallel. That allows the brain to do complex computing using only a fraction of the energy of today’s computers.
The I.B.M. researchers hope that their approach could be used to build more brain-like computers.
The advantage of the new method is that it is both nonvolatile — it requires only a small amount of electricity to change the materials from one state to another, and they then remain in that state — and is potentially reversible, meaning that it could be used to build a device like a transistor.
The researchers noted that while the switching speed of the new materials might never match the raw speed of today’s transistors, their biological-like qualities might make them appropriate for building a new generation of sensors or memories.
Although the initial I.B.M. results are based on simply exposing oxidized materials to fluids, the researchers said that if systems were built upon the new mechanism, they could exploit fields that are known as nano- or microfluidics. These technologies use tiny channels and pipes to control and mix fluids for a variety of industrial and scientific applications.
The next step for the I.B.M. research team would be to make “fluidic” circuits in which it would be possible to move the charged fluids over surfaces to change their properties, much as a conventional microelectronic semiconductor is switched “on” and “off.”
“We could form or disrupt connections just in the same way a synaptic connection in the brain could be remade, or the strength of that connection could be adjusted,” Dr. Parkin said.
Analysts said I.B.M.’s announcement was likely to touch off broader interest in the field within the scientific community.
“This could have applications from fluidics to nonvolatile electronics to chips that are immune from radiation,” said Richard Doherty, an analyst at the Envisioneering Group, a technology research firm.
Dr. Parkin said the I.B.M. scientists were still considering which direction to pursue with their new materials. “Probably initially we’ll build a small memory array or something like that,” he said.
The I.B.M. research is in a field known as correlated electron systems, which explores a wide range of materials that exhibit unusual electronic or magnetic behavior.
This article has been revised to reflect the following correction:
Correction: October 7, 2012
An earlier version misspelled Joseph Kaye’s surname as Kay and misstated his employer. He is a senior scientist at Yahoo! Research not Nokia Research Center.
We can’t hate on Jay and them for getting as MANY CHECKS AS POSSIBLE out of the NBAs Brooklyn Nets. This latest check goes to Beyonce though. We’re told that her “design team” helped draw up the designs for the Nets Dancer Outfits.
Roy Furchgott contributed reporting.
This article has been revised to reflect the following correction:
Correction: September 14, 2012
An article on Thursday about the altered design of Apple’s latest iPhone misspelled the name of the chief executive of Incase, a company with an intense interest in the phone’s new shape and configuration because it makes iPhone cases. He is Dave Gatto, not Gotta.
Roy Furchgott contributed reporting.
This article has been revised to reflect the following correction:
Correction: September 12, 2012
An earlier version of this article misspelled the name of the chief executive of Incase. He is Dave Gatto, not Gotta.
Apple’s hallowed design process was the topic of the first witnesses the company called in its high-profile court case against Samsung over smartphone patents.
In his testimony before a jury in a federal courthouse in San Jose, Calif., Christopher Stringer, a longtime Apple industrial designer, provided a colorful account of the secretive methods by which Apple conjures up products like the iPhone and iPad. His testimony is part of an effort by Apple to show that Samsung swiped Apple’s patented inventions for use in its own electronics devices.
Wearing an all-white suit, Mr. Stringer, who was instrumental in crafting the first iPhone and iPad, described his job in poetic terms. “My job is to imagine objects that don’t exist and guide the process that brings them to life,” he said in a British accent.
The day concluded, though, with expressions of frustration by an Apple lawyer, Harold McElhinny, and the judge in the case, Lucy H. Koh, over the public release by Samsung of evidence that Judge Koh had ordered excluded from the case. Samsung’s lawyer, John Quinn, had argued that the evidence would help it show that the iPhone was inspired by Sony product designs.
Mr. McElhinny called the release an “intentional attempt to pollute the jury.”
Judge Koh demanded to know who on Samsung’s legal team had authorized and drafted the press release and asked to speak with Mr. Quinn, who was nowhere to be found. Samsung’s legal team said he was headed to a dinner in Los Angeles.
In his testimony earlier, Mr. Stringer said that Apple’s design team consists of 15 or 16 designers who work around a small kitchen table, a sharp contrast to Samsung’s 1,000 designers.
Asked whether Apple had factored manufacturing costs or component requirements into the design of the iPhone and iPad, Mr. Stringer came across as indignant. He testified that Apple’s designers were in full control of the design process and made all decisions based purely on design.
“The world had never seen anything like this — there were legions of phones available — but none satisfying. This broke new ground. It was more than a phone,” Mr. Stringer testified.
He called the iPhone a “cultural icon.” The iPad, he said, was a “breathtakingly simple device.”
Mr. Stringer was particularly blunt about Samsung. “We’ve been ripped off by everyone, Samsung in particular,” said Mr. Stringer. “We’re offended.”
When asked whether he paid attention to what competitors were doing, he said “on occasion” and “very rarely.”
Later, a lawyer for Samsung showed an e-mail dated Jan. 19, 2011, from Mr. Stringer to another Apple employee that seemed to undercut his earlier comment about watching rivals: “Paul, I need your latest summary of our enemies for an ID brainstorm on Friday,” the e-mail read. “If you have any more data beyond this please could you update the chart? I wonder if there’s anything worth noting about the HP/Palm leak.”
The e-mail contained a spreadsheet listing the core features and dimensions of iPhone competitors.
Asked again whether he paid attention to Apple’s competitors, Mr. Stringer said: “We were interested in understanding the feature sets of our competitors.”
Apple’s lawyer had one follow-up question: “Was that used to design some new Apple product?” Mr. Stringer responded: “Absolutely not.”
One other witness from Apple, Philip Schiller, the company’s senior vice president of worldwide marketing, briefly took the stand before the court adjourned for the day. He was asked about influences on the company’s products.
“We don’t use any customer input in the new product process,” Mr. Schiller said. “We never go and ask the customer, ‘What feature do you want in the next product?’ It’s not the customer’s job to know. We accumulate that information ourselves.”
Mr. Schiller is expected to testify again on Friday.