Wednesday, May 29, 2013

Critic’s Notebook: Xbox, Nintendo and PlayStation Look to Next Generation of Consoles

It is the latest in a generational line of Xboxes, PlayStations and Nintendos to arrive in the past quarter-century. To dedicated gamers, each generation is as relevant and real a part of the calendar as an Olympiad or a presidential election cycle. Gamers argue about which one is the best.

But the previous generation has stretched on longer than those before it and segues into the next at a time when there might be a meteor in the sky. Serious people discuss whether these new consoles, facing competition from cellphones and tablets, might be endangered. Untethered from a television, mobile devices — which draw hundreds of millions of people to distraction with Angry Birds, Clash of Clans and Temple Run — make gaming more convenient. The home console’s appeal is dependent on the notion that gaming on a television still matters.

The industry is at the start of its eighth console generation: the Xbox One, Sony’s PlayStation 4 and Nintendo’s Wii U. The Microsoft and Sony machines are planned for release this year; Nintendo’s device shipped in November, for the 2012 holiday season. Generations typically last a half-decade and are preceded by the promise that the new, ever more powerful devices will improve the world’s youngest major creative medium, make their manufacturers a lot of money and in some way reconfigure living rooms across the world.

The point of an Xbox is to “bring the things you love to life,” Don Mattrick, Microsoft’s chief of interactive entertainment, said in an interview outside the Xbox One tent. “You love entertainment. You love TV. You love games. This is going to be the premium experience for enjoying those things.”

Mr. Mattrick’s challenge, like that of his counterparts at Sony and Nintendo, is to convince people that the game console and its ubiquitous controllers aren’t going the way of the landline telephone or, in a threat that hits closer to home, the arcade machine. Just a few decades ago the home console was an upstart. By the late 1990s it was unseating arcade machines, gobbling the public’s attention the way Pac-Man used to gobble all those dots (and quarters). Consoles like the Nintendo 64 and the Sony PlayStation brought the graphics and sounds of arcade-caliber gaming home and improved on them by offering richer, deeper worlds to play in.

The outgoing console generation started in 2005 with Microsoft’s Xbox 360. Sony’s PlayStation 3 followed a year later, as did Nintendo’s Wii, with a motion-sensitive controller that turned it into a cultural phenomenon. In an age when iPhones are displaced every year, 2005-era console technology is nearly Paleolithic. It’s a testament to the ability of programmers to squeeze performance out of an established hardware standard that new games on the Xbox 360 can still look and sound impressive in 2013.

Proponents of consoles argue that most mobile games, while increasing in appeal, lack key qualities of console gaming. “They’re very bite-sized, very light on the story, very light on the emotions and the different things that a proper sit-down-on-your-couch-with-a-50-inch-screen-and-surround-sound experience can provide,” said Scott Rohde, who leads the highly regarded in-house American game development studios for Sony PlayStation.

Microsoft’s vision for the Xbox One extends beyond gaming. It is designed to switch from playing games to showing cable television with a snap of the fingers. Older consoles simply played games, but newer ones are designed to play television shows and movies.

That shift in focus has been gradual but definite at Microsoft, which added one of its most popular features to the Xbox 360, the ability to stream movies through Netflix, in 2008. At the tent event Mr. Mattrick, a former video game designer, announced a deal with the N.F.L. that would empower the Xbox One to display an interactive fantasy league application on the right side of a TV while the left side displayed a live football game.

Mr. Rohde and Mr. Mattrick may be rivals in the current console generation, but they are joined by colleagues on both sides who argue that the increased horsepower and technical flash of new consoles can make video game characters appear to be more realistic and increase a player’s emotional engagement. They suggest that better technology enables greater aesthetic achievement in their medium. This is by no means a settled point, nor even a universally shared belief of what it takes to advance the artistry of games. That view was in fact recently mocked at a recent conference for game creators by the independent developer Chris Hecker, who played a reel of proclamations by top console game developers who claimed that more powerful technology would beget more emotionally sophisticated gaming.

Stephen Totilo is the editor in chief of the gaming site Kotaku.com.

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