Wednesday, January 1, 2014
Viewing Where the Internet Goes
Sunday, July 14, 2013
Where Car Is King, Smartphones May Cut Traffic
Monday, May 6, 2013
Opinion: Where Do Old Cellphones Go to Die?
Leyla Acaroglu is a sustainability strategist based in Melbourne, Australia.
Sunday, May 5, 2013
Where Mail With Illegible Addresses Goes to Be Read
Monday, April 29, 2013
Ubisoft’s Montreal Studio, Where Artists Are Superheroes
This article has been revised to reflect the following correction:
Correction: April 28, 2013
An earlier version of this article misstated the year that Ubisoft was founded. It was 1986, not 1996.
Saturday, April 13, 2013
A Web Site Where Latvians’ Ideas Can Become Law
Janis Pipars for The New York TimesKristofs Blaus, 24, one of the founders of a Latvian Web site where citizens can start petitions. CESIS, Latvia — Pulling up to a snow-covered front yard in this pretty little town last month, Alexander Grunte pointed to the chain-link fence, where a sad-eyed yellow mutt was tied up. “They’re so happy to get attention,” he said of the dog, which had jumped up and started barking. “Sometimes, it’s almost like they’re crying.”
The plight of local dogs left tied up alone outdoors has long bothered Mr. Grunte, a soft-spoken father of two and a translator of technical documents. So in January he went online and, usingManaBalss.lv, a Latvian Web site whose name translates to"My Voice,"created a parliamentary bill to make the practice illegal in Latvia. “I’ve never done anything political before,” he said. “But this was very easy.” With the help of ManaBalss, he has a chance to see his proposal enacted into law by the Latvian Parliament. Thanks to a parliamentary rule passed shortly after the opening of the ManaBalss site in 2011, initiatives that gather 10,000 signatures from citizens 16 or older must be taken up by Parliament. Signatures can be gathered online, where they are verified using the same transaction codes that Latvians use for online banking. With fewer than 2,000 signatures so far, Mr. Grunte’s proposal faces some headwinds, but he is still optimistic. “Even if it is declined by the Parliament, or even if it does not gain 10,000 signatures, it can already be considered as successful because of the wide publicity of the idea,” he said. Latvia consistently has one of the lowest levels of political engagement and trust in government institutions in the European Union. Until recently, its national politics were largely controlled by a handful of business tycoons who amassed fortunes during the privatization of the 1990s and who are said to have chosen Latvia’s last president in a secret meeting in a zoo. But ManaBalss now puts Latvia at the forefront of European efforts to shift some forms of political participation to the Internet. Last year, both Finland and the European Commission started official online platforms for citizens’ initiatives, and Iceland recently crowd-sourced some of the changes to a new constitution over the Internet. At ManaBalss, anyone with an idea can suggest a change to the way things are done in Latvia, be it reducing the value-added tax on food or requiring that all employees of state institutions practice Bikram yoga. If the proposal meets several basic requirements — it must be legal, provide a solution and include a plan of action — volunteer experts offer advice on how to restate the suggestion as a more formal proposal. Then, if 100 people agree that the issue is important, and the site’s volunteer lawyers think it is feasible, the idea goes public. According to ManaBalss, about 600,000 people, a number roughly equivalent to a fourth of the Latvian population, have visited the site, where 500 initiatives have been listed. So far, those initiatives have received a total of just over 174,000 signatures; seven have reached the 10,000 threshold. Two popular ManaBalss ideas — that Parliament should be obliged to consider ManaBalss-type citizens’ initiatives supported by online signatures and that the state should know the names of the beneficiaries of offshore holdings — have been enacted into law by Parliament. Two more ManaBalss initiatives, one about traffic law and another about who should pay for hepatitis C treatment, are under consideration in Parliament. Of course, some suggestions, like “I just want to lead a good life” and “Let’s sack the president,” never make it past ManaBalss’s initial hurdles. “Latvia should petition the U.S. to become the 51st state,” on the other hand, would probably meet the requirements to go public, according to Kristofs Blaus, one of the site’s founders. “Then we see what the people say,” he said, with a shrug. This article has been revised to reflect the following correction:
Correction: April 11, 2013
An earlier version of this article misstated the given name of the lawmaker who disagreed with a colleague, Boriss Cilevics, who had scoffed at ManaBalss. She is Lolita Cigane, not Lola.
Monday, April 8, 2013
Bits Blog: A Place Where Old Computers Go to Live
An I.B.M. computer control panel at the museum was recently outfitted with L.E.D. lights.SEATTLE — Paul Allen, Microsoft’s other founder, with Bill Gates, has a number of museums. There is the Jimi Hendrix Music Experience and his Flying Heritage Collection. The common theme is “hands on.” You can play a musical instrument and the planes fly.
That is no less true for the Living Computer Museum, a relatively new addition. Housed in a three-story warehouse south of downtown Seattle, its striking feature is that almost all the computers, even those manufactured in the 1960s, actually work.
The showcase machines are legends — like the Digital Equipment Corporation KL-10 introduced in 1974 and esoteric XKL TOAD-1, a clone of the DEC10. (The Digital Equipment meme runs throughout the museum, possibly because these are the computers Mr. Allen grew up programming.)
Opened rather quietly last fall, the museum hasn‘t attracted much publicity. That may be true in part because it appears that the collection has been intended for Mr. Allen and his more technical friends, as much as the general public. Indeed, the showcase computers, housed in a realistic “machine room,” are systems you probably have never heard of — unless you were a computer hacker in the 1960s or 1970s.
One sign that the museum may continue to cater to a rather elite clientele is the party that Mr. Allen held on Tuesday evening to introduce the museum to 150 industry pioneers and a handful of computer journalists — as least those who were writing about computers in the 1970s.
Attendees included pioneers from a number of computing eras: Mr. Gates, of course — the two men posed together, recreating an iconic picture from the 1980s; Bob Frankston and Dan Fylstra of Visicalc (the first spreadsheet); Chris Espinosa, who worked with Steve Jobs in the original garage; Larry Tesler, who came to Apple from Xerox PARC to help design the Lisa; Les Ernest, the assistant director of the Stanford Artificial Intelligence Laboratory, who could arguably be said to have invented the predecessors of both Facebook and Twitter; Lee Felsenstein, the designer of two early personal computers, the SOL and the Osborne 1; Nolan Bushnell of Atari; Esther Dyson, one of the first PC industry impresarios, and her brother George, the computer historian.
Then there was John Draper, known as “Captain Crunch” for discovering an inexpensive method for getting free phone calls by using the whistle from a cereal box. Mr. Draper, who said he is working on his memoirs and now living in Las Vegas, gently teased Mr. Gates, because it was Mr. Draper’s word processor, known as EZ Writer, that I.B.M. chose to offer with the first PC in 1981. Mr. Gates had not yet developed Word.
Mr. Gates said he remembered Mr. Draper, who was indirectly instrumental in creating Apple Computer, by teaching the company’s two founders how to make phone fraud devices known as Blue Boxes. (Mr. Jobs and Stephen Wozniak then sold the devices to raise money to start Apple.)
That Mr. Allen has managed to resurrect so many historic computers is remarkable. He has done it with a relatively small team of seven engineers and a handful of outside consultants. In some cases they have gone to extraordinary lengths to recreate machines where the original instruction manuals have long since vanished.
In other cases they have had to finesse the job, when original parts are no longer available or frequently fail. For example, Keith Perez, the lead restoration engineer for the museum, acknowledged that the beautiful display panel of flashing lights for a vintage IBM 360 now blinked with the aid of a number of LED lights. The originals burned out frequently, even at lower than normal power settings, he said.
At the end of the event, two buses took Mr. Allen’s guests to a downtown hotel for dinner, where engineers swapped tall tales from various computer eras. Before he left for the evening Mr. Allen told the group that when he and Mr. Gates worked for MITS, the maker of the first personal computer, in Albuquerque, he would handle telephone support calls after he finished his day job of writing software.
The computer maker had underpriced the machine at $439, and it was such a hot seller that to lower its costs the company had begun shipping the machine without any internal memory. People would then call to say they had assembled the computer and turned it on and it didn’t work, he recalled. Mr. Allen would then ask them if all the lights on the computer’s front panel were lit. If they were, that meant there was no DRAM (dynamic random access memory) in the computer, known as the Altair.
When he told the callers this, he said, they would invariably ask, “What’s memory?”
Monday, October 22, 2012
Bits: A Reddit Forum Prompts Questions of Where to Draw a Line
Thursday, October 18, 2012
Gadgetwise Blog: Q&A: How Chrome Knows Where You Are
Q. How does the Chrome browser know where I am geographically when I see my city listed on the side of the Google search page?
Google’s Chrome, like other browsers, uses network information from the computer to figure out your approximate location and then matches it up in a location database. This information can include the nearby Wi-Fi network routers (including the one you are using) and their signal strength, as well as your computer’s Internet Protocol (I.P.) address. (Google often used the cars that took picture for Street View maps to collect information on Wi-Fi’s. )
Some Web sites may also ask to use your location information for the purpose of showing you local listings and advertisements, but you can opt out. Google has an explanation of location sharing in the Chrome Help pages on its site.
Thursday, October 4, 2012
Where Will Captain America 2 Shoot?
While Iron Man 3 and Thor 2 branched out to North Carolina and England (respectively), Captain America 2 will hang back and set up camp in Ohio where some of Marvel's The Avengers was shot.
According to Coming Soon (via the Greater Cleveland Film Commission), Joe and Anthony Russo's Captain America: The Winter Soldier will be shooting about 40 percent of its footage in Cleveland. That's the same city Joss Whedon used as a double for most of the New York final battle sequence in Avengers, which suggests that Cap 2 will likely also take place (at least partially) in NYC. Of course, the rest of production will probably relocate to Marvel's sound stages in California.
Captain America: The Winter Soldier stars Chris Evans, and is scheduled to begin filming in February.
Friday, July 20, 2012
Where God of War Draws the Line on Violence
Not counting a brief foray into mobile, God of War: Ascension will be the sixth game in the series’ short seven-year lifespan. In that time, Kratos has fought some of the most intense battles in videogames, while also taking gory disemboweling and delimbing to a new level of detail. At a press event in New York I spoke with David Hewitt, game design manager for Sony Santa Monica, about the game’s hallmark violence, the difficulty of making sequels, and whether game mechanics can be used primarily for emotional reasons.
IGN: There was a lot of criticism about violence in big games at E3 this year, and God of War: Ascension was frequently mentioned. Do you have any thoughts about that criticism?
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He was tricked into killing his wife and family. He’s literally covered in their ashes during every moment.
David Hewitt: The core of the God of War series is Greek mythology, and that’s blood and guts, vengeful gods, horrific things being enacted on mortals. What we’re doing is injecting a character into that and telling a story of revenge. Kratos has been through this before. He was tricked into killing his wife and family. He’s literally covered in their ashes during every moment. His motivation is violent, bloody revenge, and the milieu of mythology puts us in this distant, exaggerated world. We do revel in it somewhat but the violence is there to show Kratos dealing with his demons and enacting that revenge in a very physical, hands-on way.
IGN: I wonder if a part of it was that many of those games were using violence in an increasingly familiar way, and not necessarily that this year was so much more violent than any other year. People are becoming familiar with that level of gore and exaggeration and the unnerving effect of it has worn off.
David Hewitt: I think that if all we had was the affect of showing violence in a game then we’d be in big trouble. It’s the mechanics of the game that matter. The presentation plays a big part in drawing people in initially. I think if the context is a wartime setting or something a little more modern than our game it has a different impact. Your reaction to that might be a bit more ambiguous. But we’re far removed from what your day-to-day experience is when we’re in this vastly different and weird mythological world.

The series has wanted to keep upping itself in presentation and making sure we have those moments where people kind of recoil a bit—genuinely uncomfortable moments that are part of the feel of this franchise. We’ve stuck by those, but the game’s not driven by those.
What we’re pushing for is mechanical innovation, making the combat rewarding, having every button press feel magnified with a lot of feedback. Some of that comes from these gory outcomes, but what we’re looking to do is provide that extra level of depth and complexity, to give the player more tools to use -- new weapons and sub-weapons, the new tether mechanics and so on.
IGN: Do you have an internal line of what kind of violence you won’t show in the game? Is there a line that you wouldn’t cross with Kratos?
David Hewitt: We do. In fact the team has a set of rules that define those sorts of things very clearly. Where it shows itself is how the combat designers and animators have designed Kratos’ moves. He’s always leaning forward, he’s always moving forward. He’s seeking revenge and he’s after his ultimate objective and he will tear through enemies -- rip them in half -- as quickly as he can. But there’s not a lot of flourishes, there’s not any kind of enjoying the moment. There’s nothing about this that he’s enjoying.
There are some things we’ve pulled back from. I think where this has been an issue is with violence against women -- the team’s pulled back from some of that and assessed that a little more carefully. There are certain things that carry has a different kind of resonance that we don’t want to get into. This isn’t about statement-making in that regard. It’s about fleshing out this character.
IGN: When I first heard Ascension would be a prequel to all the other God of War games I was excited that it might be a chance to rebuild the game around a totally new idea -- to have Kratos be a mortal and not supernaturally powerful and not be obsessed with revenge. Is it constraining to always have to go back to the same general set of mechanics and that revenge-driven tone?
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There are some things we’ve pulled back from. I think where this has been an issue is with violence against women...
David Hewitt: The game isn’t a reboot; it’s a continuation of the series. We’ve gone back to an earlier point of the story. There are a handful of things that are pillars of this franchise. They want to see ridiculous, epic, over-the-top moments, huge bosses, fluid combat, lots of options for combos, climbing, maneuvering around the environment, puzzle solving. Those are baseline expectations for the series that we need to build on regardless of whether we’re going back in the timeline.
Kratos is really struggling with his demons here, he’ll go through some seriously heavy events. He gets beaten up over the course of the story, he’s more vulnerable with some of the enemies than he was in the past. His movements have changed too. In the previous game he would just stab his blades into walls to climb around and in this one he’s more grabbing on with his hands and using footholds. That’s been a really nice refinement. In combat he’s got the ability to pick up other weapons, he can grab a sword or a spear -- or disarm weapons. So we’ve tried to expand on the toolset. We want to build on those things, but in a way that makes sense for a real human individual.