Showing posts with label Quality. Show all posts
Showing posts with label Quality. Show all posts

Saturday, May 4, 2013

Advertising: In Online Video, Street Cred vs. Quality

On one side are companies like Google, whose YouTube Web site now reports more than a billion unique visitors each month. At an elaborate Brandcast presentation on Wednesday evening, during the annual Digital Content NewFronts in New York, executives of Google and YouTube asserted that their approach of encouraging the creation by consumers of “authentic” video clips — known as user-generated content — is the best way to reach the audiences sought by advertisers.

“Video,” Eric Schmidt, executive chairman of Google, said at the beginning of the event, which was attended by about 1,500 people, “is becoming a global, shared experience.” That was underscored by the theme of the evening, “Generation C,” referring to the multitudes of members of the millennial generation who consume, create and curate copious amounts of digital content on a regular basis.

Rather than bringing movie and television stars on stage, as was done at the Brandcast during the Digital Content NewFronts last year, the focus was instead on YouTube’s homegrown stars.

One, Lindsey Stirling, is a dubstep violinist with a channel on youtube.com featuring a video that has been played 57.9 million times. Another, Felicia Day, is an actress whose YouTube channel focuses on gaming and culture.

Many of those YouTube celebrities — including the rapper Ben Haggerty, known as Macklemore from the duo Macklemore & Ryan Lewis — told stories of how unpopular or different they were when they were younger and how YouTube allowed them a creative outlet they may not have found elsewhere.

“I don’t have to wait for somebody to tell me I’m not good enough,” said Ms. Stirling, who was eliminated from the quarterfinal round of the NBC competition reality series “America’s Got Talent” in 2010.

Ms. Day declared, “Technology can help you find people who are like you.”

Robert Kyncl, global head of content at YouTube, invited advertisers to create content on YouTube, saying that big media companies “are pouring dollars into YouTube, as well as countless venture-capital firms.” He offered examples of brands already using YouTube successfully, among them McDonald’s Canada, with a video explaining how its food is prepared for ads, and Fox Broadcasting, which created a video inspired by the Harlem Shake craze using characters from “The Simpsons.”

“Brands must create engaged fan communities,” Mr. Kyncl said.

On the other side of the debate are professional producers of content, many of which also create television series, movies and other intellectual property for mainstream media. During those presentations, senior managers of companies like Walt Disney and Sony played up the, well, professional nature of their content, calling it a superior environment for marketers’ messages.

“Quality content has never been more important,” Jimmy Pitaro, co-president of the Disney Interactive division of the Walt Disney Company, said at a Digital Content NewFronts event on Thursday morning, because “consumers are inundated with low-quality experiences, unfulfilling for them and for brands trying to reach them.”

That need for high-quality content extends beyond online video, Mr. Pitaro asserted, into realms like apps, blogs, video blogs and games played on video consoles or online.

He described new offerings from Disney Interactive in that vein like Story, which is to be introduced next week in the Apple App Store. Story is meant to help iPhone owners edit photographs and video clips into narratives that can be shared. A commercial will promote Story — which brands will be able to sponsor, Mr. Pitaro said — with this theme: “There’s a story on your phone waiting to be told.”

Also planned, with an introduction date of Aug. 18, is Infinity, which Mr. Pitaro described as “the biggest, most ambitious gaming initiative ever undertaken by Disney Interactive.” Plans call for Infinity to begin as a console game and then be offered online, where sponsorships will be available; Infinity will invite players to create original stories using familiar characters from both the Disney and Pixar archives.

At a time when “anybody with a camera can make a show,” there is “a flight to high-quality content,” said Eric Berger, executive vice president for digital networks at the Sony Pictures Television unit of the Sony Corporation of America and general manager of Crackle, its online entertainment network.

“There’s no silver bullet, but a lot of big, blue-chip brands are going to be more comfortable associating with quality brands they can trust” like Sony, Mr. Berger said in an interview before a Digital Content NewFronts presentation that he is to make on Friday morning.

Another problem advertisers may encounter with user-generated content, Mr. Berger said, is that a commercial may appear during “a decent piece of content, but what auto-plays or comes after is a not-so-decent piece of content.”

“Just like we make ‘The Shield,’ ‘Justified’ and ‘Rescue Me,’ ” he added, citing drama series produced by Sony Pictures Television, “we’re creating shows like that” for Crackle.

Crackle will announce second-season renewals for three original online video series, Mr. Berger said, including “Comedians in Cars Getting Coffee,” hosted by Jerry Seinfeld. Among the new Web series is “Cleaners,” an action-crime show with stars including David Arquette, Emmanuelle Chriqui and Gina Gershon, and a music documentary with a working title of “Playing It Forward,” whose producers include Robert Downey Jr.

Crackle is also to announce what is being billed as its first major feature, “Extraction,” a 90-minute show in the action-thriller genre with a cast that includes Sean Astin and Danny Glover.

Monday, April 29, 2013

Gadgetwise Blog: Q&A: Adjusting a Camera’s Image Quality Settings

The photos from my point-and-shoot digital camera definitely do not look at good as when I first got the camera. I clean the lens regularly, so what might have caused this?

One quick thing to check is the camera settings for file quality. “Quality,” in digital camera-speak, typically refers to the amount of compression the camera uses when saving the photos you shoot in the JPG format. (The photo files are compressed to save storage space on the camera’s memory card and make room for more pictures.)

The higher the compression, the less visual data is saved with the file. This means pictures with a high rate of compression will not generally look as sharp and detailed compared to those that are saved with a low level of compression. Files with higher quality/low compression take up more room on the memory card than images with lower quality/high compression, though.

Most cameras let you choose the level of compression in the Quality settings, although the terminology varies between camera manufacturers. Some use terms like “Normal, Fine and Superfine” or “Good, Better and Best,” but they are all relative to each other — the “Best” setting uses less compression and therefore makes for a richer-looking image. (The Image Maven site has examples of different quality settings.)

So it is possible the image-quality setting may have gotten changed inadvertently, which is not all that uncommon on cameras with tiny buttons and multiple menu screens. Changing it back could resolve the issue. Many cameras also include settings for image resolution as well, which affects the look of the pictures when printed. Photos that have too low a resolution for the chosen size of the print will look blurry and jaggy.

If a trip through the camera’s settings doesn’t fix the problem and the lens is clean, there could be a problem with the camera’s image sensor or another hardware issue. Check the support area of your manufacturer’s Web site for troubleshooting and repair information.