Sunday, September 22, 2013
Bits Blog: Tips for Making the Change to iOS 7
Monday, June 3, 2013
The Getaway: Let’s Play: Making Travel a Game
Sunday, May 19, 2013
Prototype: At Ministry of Supply, Teamwork in Making High-Tech Apparel
Tuesday, April 30, 2013
Venture Capitalists Are Making Bigger Bets on Food Start-Ups
This article has been revised to reflect the following correction:
Correction: April 30, 2013
An earlier version of this article misstated the restaurant experience of Chris Muscarella, a co-founder of the site Kitchensurfing. While he has worked in restaurants, he has not been a chef. The article also referred incorrectly to the investment history of Google Ventures. It has indeed made food-related investments, providing venture capital to Blue Bottle Coffee, a specialty retailer.
Sunday, March 17, 2013
Bits Blog: Making Movie Magic More Efficient
DreamWorks Animation The character Eep basks in a rare taste of life outside her family cave.“The Croods” is a caveman movie from DreamWorks Animation that comes out March 22. The subject may be paleolithic, but the technology approach may well be cutting edge.
“Croods” is a digital product of about 250 billion pixels, with high-definition sound that, along with the images and story, is designed to maximize emotional manipulation of the audience. It is the end point of a process involving hundreds of artists and engineers working in a closely organized system that DreamWorks has been working on for years.
Making a movie with a half-million digital files, containing things like hair waving in the wind or cliffs crumbling into dust, took several years of planning, writing and drawing. It also meant searching for efficiency in the face of escalating costs. Since 2006, DreamWorks Animation has released more than a dozen movies costing at least $130 million. “We’re hoping to reduce that expense while adding more to the experience,” says Lincoln Wallen, the chief technical officer at DreamWorks Animation. “A modern digital environment, whatever the business, has to be distributed and agile.”
While each film needs its own uniquely realized look, the company also keeps a digital catalog of every table, flame and character, so parts might be modified or retouched in a future film. More important savings come by rethinking how things are made. In 2009’s “Monsters Versus Aliens,” the relatively simple-looking destruction of a spaceship used 4 terabytes of data about pixels. In “Croods,” the same amount creates a far more detailed and longer destruction of a mountainside.
Instead of a straightforward pixel stash, DreamWorks hired a former quantum chemist and a former specialist in fluid dynamics to create a series of mathematical instructions about how different parts of the image should affect their neighbors once motion commences. That way the same amount of data is creating a more complex outcome.
The company has also worked to tighten the relationships between artists trying out different angles, through custom software that changes the angle of a character with the touch of a pen. Elsewhere, Wall Street trading software has been adapted to speed communication of changes in digital files among different groups of artists. A dancer wearing a special body suit generates an image of her as a cartoon character that many artists can look at together, and figure out how a scene should be structured.
“Siloed systems are too brittle,” says Mr. Wallen. “The key is a knowledge and management of all the interrelationships.” He and others at DreamWorks are now considered proficient enough at managing these big cloud systems that Intel and Hewlett-Packard, suppliers of much of DreamWorks’ technology, have them speaking to customers in such seemingly unrelated fields as energy and finance.
Viewed as a manufacturing process, what DreamWorks is doing is also a little like the old Six Sigma idea, practiced by General Electric and others, that problems are most easily fixed when they are approached as early as possible. There is also a “just in time” digital customization plan in the works, Mr. Wallen says, to shift the final product so characters’ facial reactions mimic those of, say, a Chinese person when the movie is playing in China. In both cases, the idea is to make high-cost enchantment more efficient.
Monday, March 4, 2013
Gadgetwise Blog: Q&A: Making a Phone-to-PC Bluetooth Connection
How do I connect my Android smartphone to my Windows 7 laptop with Bluetooth so I can transfer files wirelessly? My laptop said it came with Bluetooth, but I’m not sure how it works or if it’s even on.
Check the settings on both the phone and the laptop to make sure the Bluetooth function is turned on and in “discoverable” mode so they can sense each other’s wireless Bluetooth signal. On the Windows 7 computer, go to the Start menu and select Devices and Printers on the right side.
In the box that appears, right-click on the icon for your laptop and select Bluetooth Settings from the contextual menu. On the Options tab in the Bluetooth settings box, turn on the checkbox next to “Allow Bluetooth devices to find this computer.” You should also turn on the options that allow other Bluetooth devices to connect to the computer, and for alerting you when they do. For easy access to the Bluetooth settings, turn on the checkbox to add a Bluetooth icon on the Windows Notifications area.
If you want to share files between the phone and computer, click the Share tab in the Bluetooth settings box and turn on the option for “Allow remote devices to browse, send, and receive pictures, music and other files.” Click the OK button when you are finished in the Bluetooth settings box.
You need to make sure the Android phone is set up for Bluetooth use as well. The steps will vary based on the version of Android being used, but you can usually find them in the Settings area, under “Wireless & networks.” Google has sample steps for turning on Bluetooth and pairing the phone with other Bluetooth devices in Android 2.3 and Android 4.0; your phone’s manual should also have the information.
“Pairing” devices means that you formally introduce the phone to the computer so they can connect to each other. To pair the two from the PC, go back to the Start menu to the Devices and Printers area. In the Devices and Printers box, click “Add a device” at the top to start the Windows software wizard that walks you through the steps for connecting computer to phone.
Microsoft’s frequently-asked-questions page for Windows 7 and Bluetooth has more information and troubleshooting tips if you get stuck. The site called 7Tutorials has detailed instructions for and transferring files between a Windows 7 PC and a phone over a Bluetooth connection as well as using the Bluetooth Device control panel.
Thursday, December 13, 2012
Disruptions: Disruptions: How Smartphones Are Making Wallets Obsolete
Nick Bilton/The New York Times Nick Bilton discarded his wallet after realizing his smartphone had replaced almost everything in it.Growing up, I noticed that something happened to my father as he aged: his wallet expanded with each passing year.
There were new credit cards, membership cards, coffee cards, business cards, pictures of his family, stamps and other plastic and paper things, added almost weekly. Eventually, his wallet grew so large that he would pull it out of his back pocket when he sat down, dropping it on the table like a brick.
As I’ve grown older, something entirely different has happened to my wallet: each year, it has become slimmer. Things that once belonged there have gradually been siphoned out by my smartphone. Last week, I realized I didn’t need to carry a wallet anymore. My smartphone had replaced almost everything in it.
So, it’s gone. Add that to the pile of things — my address books, Filofax, portable music player, point-and-shoot camera, printouts of maps — that have melded into the smartphone.
So where did the things that used to live in my wallet go?
Printed photos, which once came in “wallet size,” have been replaced by an endless roll of snapshots on my phone. Business cards, one of the more archaic forms of communication from the last few decades, now exist as digital rap sheets that can be shared with a click or a bump.
As for cash, I rarely touch the stuff anymore. Most of the time I pay for things — lunch, gas, clothes — with a single debit card. Increasingly, there are also opportunities to skip plastic cards. At Starbucks, I often pay with my smartphone using the official Starbucks app. Other cafes and small restaurants allow people to pay with Square. You simply say your name at a register and voilà, transaction complete.
But wait, what did I do with all of the other cardlike things, like my gym membership I.D., discount cards, insurance cards and coupons? I simply took digital pictures of them, which I keep in a photos folder on my smartphone that is easily accessible. Many stores have apps for their customer cards, and insurance companies have apps that substitute for paper identification.
Because I own an iPhone, I don’t have to carry tickets around, either. I use Passbook, a free Apple app that can store boarding passes, movie tickets, coupons and loyalty cards. I’ve used these digital replicas to board a flight to Los Angeles and to get into a movie and a baseball game.
Some people might cringe at the thought of putting a picture of an insurance card on their phone, but if I lose my phone, there is a password to stop someone from opening it. My wallet never came with a password.
There are a couple of things I still carry in my pocket, held together with a money clip: the debit card and my driver’s license. But I’m confident that those, too, will someday disappear.
Soon enough, my phone will become my sole credit card, and the only thing left in my pocket will be my driver’s license. And at some point, the government will enter the 21st century and offer a digital alternative for that.
Or maybe I won’t need a driver’s license at all: when cars drive themselves in the not-too-distant future, I’ll be taking a nap while my car takes me to work.
E-mail: bilton@nytimes.com
Sunday, November 18, 2012
Gadgetwise Blog: Q&A: Making Picture Books on a PC
My Mac friends make these really nice picture books with iPhoto, but I use Windows. What options for easily making comparatively good-looking photo books are out there for me?
Apple iPhoto books, which can be designed and uploaded right from the iPhoto program, simplify the process for Mac users, but that does not mean Windows users are without similar resources. When shopping for a photo-book service, be sure to check out the selection of photo-editing tools, page templates and cover options to make sure the company provides everything you want for your custom photo book. Microsoft has a slightly outdated but general guide to publishing your own photo album in book form here.
Sites where you can upload photos and design your book right in your Web browser are plentiful. Shutterfly, which took over photo services from the now-defunct Kodak Gallery this year, and Snapfish are two established companies that have offered custom photo products for years. Mixbook and MyCanvas are also sites that let you create custom photo books.
Reviews of these sites and others are online. Prices for finished books are also comparable, averaging around $30 for a 20-page book before shipping charges. If you use the Flickr photo-sharing site, you can find links to sites that let you create custom books, cards and calendars with your pictures as well.
Depending on the photo-editing software you use on your computer, you may also be able to use a plug-in or an integrated service to create and upload a photo book. For example, Adobe Photoshop Elements has book-creation services and the Snap MyLife Creations Photo Book Uploader plug-in is available for the Windows Live Photo Gallery on Microsoft’s site.
Friday, November 2, 2012
Making It Rain On Them Groupies: OKC Baller James Harden Rejects $52 Million Extension And Takes $60 Milli Deal With Houston Rockets

It’s all about the Benjamins!
The Oklahoma City Thunder traded All-Star guard James Harden to the Houston Rockets Saturday night, reports Yahoo! Sports:
The Rockets in turn sent guards Kevin Martin, Jeremy Lamb and future draft considerations to Oklahoma City for Harden. The Thunder will send center Cole Aldridge, forward Lazr Hayward and guard Daquan Cook to the Rockets.
Houston will also send two 2013 first-round picks (from Dallas and Toronto) to the Thunder.
Sources say that the Thunder and Harden were not able to reach an extension and Thunder general manager Sam Presti moved quickly to trade him.
“We wanted to sign James to an extension, but at the end of the day, these situations have to work for all those involved. Our ownership group again showed their commitment to the organization with several significant offers,” Presti said in a statement. “We were unable to reach a mutual agreement, and therefore executed a trade that capitalized on the opportunity to bring in a player of Kevin’s caliber, a young talent like Jeremy and draft picks, which will be important to our organizational goal of a sustainable team. We appreciate James, Cole, Daequan and Lazar’s contributions to the Thunder organization and this community and wish them the best in the future.”
Harden, last season’s NBA Sixth Man of the Year, recently turned down a four-year offer worth about $52 million. Harden had been asking for a maximum contract worth $60 million.
In professional sports, it’s often about the money. And at the end of the day, the Oklahoma City Thunder didn’t have the money for guard James Harden.
Will Trina be at his games in Houston??
Tuesday, October 16, 2012
Gadgetwise Blog: Q&A: Making Money From Flickr Photos
Why do some photos on Flickr have a “Request to License” tag with a Getty Images link next to them?
Flickr has a partnership with Getty Images, a stock photography company that licenses digital images (as well as music and video) from its archive to publications and other businesses. When a Flickr photo has a “Request to License” tag on its page, it means that the person who took it has turned on the Request to License setting for Getty Images in his or her Flickr account settings.
If someone wants to buy the rights to use that photo, clicking the Request to License link sends a message to editors at Getty Images. Upon getting the request, a Getty editor checks out the photo and if it passes muster, offers to set up a licensing deal for a legal use of the image. It may take anywhere from two to seven days to set up a deal for permissions and pricing.
Getty Images charges different fees to license photos, usually based on the size needed. An extra-small 280-by-211-pixel photo may cost $5 to license, but a larger 2,100-by-1,400-pixel picture can cost $325 to use. The photographer still owns the copyright to the photo, but Getty Images handles the fee and permissions for someone else to use the image, then shares the payment with the photographer.
Getty Images also hosts a Flickr Collection on its own Web site that displays the work of Flickr members who have been invited to contribute. Photo editors, graphic designers and other people looking for images to license on the site can browse the Flickr Collection along with the company’s other image archives. Getty editors actively look for images based on certain needs as well and often post their own requests on Twitter.
Participation in the Getty Images program is not mandatory for Flickr members, and the preferences for joining in (or not) are in the Privacy & Permissions area of the Flickr account settings page. Dealing with contracts and legal agreements may be daunting at first, but Flickr has more information about the Getty Images program on its site. Getty Images has its own Frequently Asked Questions page for those interested in becoming official Getty contributors.
Thursday, October 11, 2012
Unboxed: Making the Case for a Government Hand in Research
Tuesday, September 25, 2012
Is Microsoft Making "Wearable" Xbox Controllers?
We've covered "wearable game controller" prototypes before, but every time our reaction was the same: "This doesn't look very fun, but in the hands of a capable company it definitely could be."
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Well, a patent application filed by Microsoft back in July outlines "a 'Wearable Electromyography-Based Controller,' … for measuring muscle activity, to interact with and control computing devices … [including] game consoles, televisions or other multimedia devices." As the attached illustrations clarify, "wearable" could refer to everything from a pair of gloves to a shirt and pants to a simple arm-band or pair of glasses.
This could be the first "wearable gaming" development worth caring about.
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Motion controls have had various gaming applications, but none of them has ever felt totally natural to non-gamers or sufficiently precise for hardcore gamers. A really good wearable, muscle activity-sensing controller could solve both those problems at once.
Wearable EMG sensors could have all kinds of real-world utility - from controlling prosthetic limbs to playing software-virtualized instruments - but what we really wanted to know is whether Microsoft's planning to use them for games.
The answer: a resounding maybe.
Whatever its purposes for the technology, Microsoft has kept it almost completely under wraps. As Patent Bolt points out, they've been "working on an advanced wearable computer system since at least 2008 without the press getting any wind of it."
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It may not be realistic to hope we'll see one of these controllers in action for at least a few years, but it's no stretch to suggest Microsoft's researchers have gaming in mind, at least partially:
"Purposes include … interaction with conventional application such as … wired or wireless game controllers for interacting with game consoles or with video games operating on such consoles, control of pan-tilt-zoom cameras … etc."
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Combine a fully wearable controller with Microsoft's rumored immersive display development, and put that in the hands of a capable game developer: there are some very, very cool possibilities.
How would you want to see a wearable controller put to use? Let us know in the comments.
Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN.
Sunday, August 5, 2012
Grand Theft Auto V Making 'Substantial Progress'
Rockstar parent company Take-Two has provided a brief status update about Grand Theft Auto V. During the company’s first quarter fiscal 2013 earnings call today, CEO Strauss Zelnick commented that Grand Theft Auto V is in “full development” and that Rockstar has made “substantial progress” on the game’s “vast, detailed open world setting.”
Beyond that, Zelnick was coy about Grand Theft Auto V’s release date, which continues to show as "TBA" on Take-Two's release calendar. Zelnick commented “we can't talk about the credibility of a release date that we haven't announced” when asked about various reports about the game’s timing. After a question regarding how often Take-Two communicates with Rockstar about the game’s status, Zelnick simply said he “wouldn't talk publicly about the way we communicate with our teams internally” and noted that Take-Two is “blessed” to be in business with Rockstar. “We have the best creative teams in the business across our company,” he added.
Grand Theft Auto V seemed to be the focus of much of the call’s Q&A session, but one question also revolved around Agent, which, aside from a few screenshots, hasn’t been seen since it was originally announced in 2009. “We haven’t announced anything about the title yet” was Zelnick’s only comment.
Overall, Take-Two referred to the first quarter of its 2013 fiscal year as below expectations, largely pointing to lower than expected sales of Max Payne 3 (which has shipped three million units worldwide) and Spec Ops: The Line. The company earned $226.1 million for the quarter -- down $108.3 million compared to the same quarter last year -- and reported a $110.8 million loss, more than $100 million over last year’s first quarter loss of $8.6 million. “Consumers at this stage in the hardware cycle are more selective than ever,” Zelnick said. “Our teams are already trying to do groundbreaking work. Sometimes we succeed, sometimes we succeed mightily. Occasionally we are disappointed. We’d like that to be even less occasionally.”
Take-Two is investing heavily in digitally-delivered content, including mobile games and downloads. 14% of Take-Two revenue this quarter came from downloaded content, including Civilization V’s recent Gods and Kings expansion and Max Payne Mobile. A free multiplayer add-on for Max Payne 3 was announced, as well as online launches including an open beta for NBA 2K13 in China, Comedy Central’s Indecision Game for mobile and NBA 2K All Stars for the GREE platform. Catalog sales were up 50% compared to last year, including successes like Grand Theft Auto III 10th Anniversary Edition and Red Dead Redemption.
Take-Two expects this fiscal year “to be one of the best years in Take-Two's history,” projecting between $1.7 and $1.8 billion in revenue. 55% of that total is expected to come from Rockstar, with the remaining 45% coming from 2K titles. 2K’s upcoming release slate includes Borderlands 2 in September, followed by NBA 2K13 and XCOM: Enemy Unknown in October. First-person shooter XCOM is scheduled for fiscal 2014 (meaning it will arrive between April 2013 and March 2014) and BioShock Infinite is scheduled for February 2013. Take-Two also hinted at additional titles that have yet to be announced.
Take-Two noted that Borderlands 2 has some of the highest pre-order numbers in the company’s history, behind only Grand Theft Auto IV and Grand Theft Auto: San Andreas. "Consumer anticipation is phenomenal," chief operating officer Karl Slatoff commented.
Thursday, July 26, 2012
DealBook: Redpoint e.Ventures Making Long-Term Bet on Brazil
SÃO PAULO, Brazil — At a time when the Brazilian economy is cooling, at least one Silicon Valley firm is doubling down.
Redpoint e.Ventures announced Monday that it had raised $130 million to invest in early-stage Internet start-ups in Brazil, South America’s largest economy.
The firm, less than a year old, is a joint effort between Redpoint Ventures of Menlo Park, Calif., and BV Capital of San Francisco, which has just renamed itself e.Ventures. Each firm had invested in Brazilian Internet companies separately, including the online travel site Viajanet and Grupo Xango, a tech holding company co-founded by a former Microsoft executive.
Jeff Brody, Redpoint’s founding partner, acknowledged Brazil’s challenges, including slower growth and sagging industrial production. On Friday, Brazil’s government lowered its 2012 gross domestic product forecast to 3 percent growth, from 4.5 percent.
“None of that is good news for us,” Mr. Brody said. “Europe and China slowing down will definitely impact Brazil.”
But he said that the firm was more focused on the long term, the next decade, and that recent economic concerns “were not mentioned at all” by investors in the new fund.
In fact, the firms raised more than their original $100 million target, said Mathias Schilling, a founder of e.ventures. Internet use is still growing, and so is the mobile Web, and Brazilians still face a large void in early-stage venture capital, presenting a major opportunity.
A few pioneering local firms have already tapped into the market, including Monashees Capital of São Paulo. In addition, Kaszek Ventures of Argentina holds just under $100 million, with two-thirds of its investments in Brazil.
Still, the Redpoint joint venture is the first such fund in Brazil originating from Silicon Valley, said Allen Taylor, director of global networks for Endeavor, an American nonprofit group that promotes entrepreneurship in emerging markets.
Redpoint “has really taken a leadership position from the beginning” in helping encourage Brazil’s start-up culture and seeking it out as a market, Mr. Taylor said.
The founding partners of Redpoint e.Ventures, based here in São Paulo, Anderson Thees and Yann de Vries, say they will typically make initial investments from a few hundred thousand dollars to $5 million.
For many, the benefits go beyond the cash.
Camila Souza introduced the fashion shopping site Sophie & Juliete with her partner, Ronald Beigl, last week. It is backed by Redpoint e.Ventures and IG Expansion.
Thanks to the presence of the new fund, and what she hopes will be other funds to follow, she said “entrepreneurship will become a lot more professional now” and less dependent on wealthy families.
“It will influence people who before did not really believe it was possible,” she said.
Tuesday, July 24, 2012
DealBook: Redpoint e.Ventures Making Long-Term Bet on Brazil
SÃO PAULO, Brazil — At a time when the Brazilian economy is cooling, at least one Silicon Valley firm is doubling down.
Redpoint e.Ventures announced Monday that it had raised $130 million to invest in early-stage Internet start-ups in Brazil, South America’s largest economy.
The firm, less than a year old, is a joint effort between Redpoint Ventures of Menlo Park, Calif., and BV Capital of San Francisco, which has just renamed itself e.Ventures. Each firm had invested in Brazilian Internet companies separately, including the online travel site Viajanet and Grupo Xango, a tech holding company co-founded by a former Microsoft executive.
Jeff Brody, Redpoint’s founding partner, acknowledged Brazil’s challenges, including slower growth and sagging industrial production. On Friday, Brazil’s government lowered its 2012 gross domestic product forecast to 3 percent growth, from 4.5 percent.
“None of that is good news for us,” Mr. Brody said. “Europe and China slowing down will definitely impact Brazil.”
But he said that the firm was more focused on the long term, the next decade, and that recent economic concerns “were not mentioned at all” by investors in the new fund.
In fact, the firms raised more than their original $100 million target, said Mathias Schilling, a founder of e.ventures. Internet use is still growing, and so is the mobile Web, and Brazilians still face a large void in early-stage venture capital, presenting a major opportunity.
A few pioneering local firms have already tapped into the market, including Monashees Capital of São Paulo. In addition, Kaszek Ventures of Argentina holds just under $100 million, with two-thirds of its investments in Brazil.
Still, the Redpoint joint venture is the first such fund in Brazil originating from Silicon Valley, said Allen Taylor, director of global networks for Endeavor, an American nonprofit group that promotes entrepreneurship in emerging markets.
Redpoint “has really taken a leadership position from the beginning” in helping encourage Brazil’s start-up culture and seeking it out as a market, Mr. Taylor said.
The founding partners of Redpoint e.Ventures, based here in São Paulo, Anderson Thees and Yann de Vries, say they will typically make initial investments from a few hundred thousand dollars to $5 million.
For many, the benefits go beyond the cash.
Camila Souza introduced the fashion shopping site Sophie & Juliete with her partner, Ronald Beigl, last week. It is backed by Redpoint e.Ventures and IG Expansion.
Thanks to the presence of the new fund, and what she hopes will be other funds to follow, she said “entrepreneurship will become a lot more professional now” and less dependent on wealthy families.
“It will influence people who before did not really believe it was possible,” she said.
Saturday, July 21, 2012
Gadgetwise Blog: Q&A: Making a Musical Video
What do I need to add my own music to the background of a video clip I shot on my phone?
One way to mix in audio is to pull the clip into a video-editing program, add the music where you want it and then export the newly enhanced version as a new video. The program and device you use for that purpose is up to you.
If you want to do your editing on a mobile device, search your app store for video-editing programs designed to work on your phone or tablet. When you select an app, check its help guide or developer’s Web site for instructions on adding music to a video clip if the steps are not obvious. In most cases, you need to have the audio file you want to use on the mobile device; some copy-protected tracks may not work properly.
For those new to movie making, using a video-editing program designed to work on a regular computer may be easier. You need to import the video clip from the phone to the computer (transferring it by e-mail, online server or USB cable connection are common methods) and have the audio track you want to use there, too.
Many third-party video-editing programs are available, but for simple editing chores, you do not need to spend money on software. Most Macs come with Apple’s iMovie application and Windows users can download the free Windows Movie Maker program if it is not already installed on the PC. Google’s free Picasa software for Windows and Mac OS X can also add audio tracks to movie clips, as explained here.
Thursday, July 19, 2012
Gadgetwise Blog: Tip of the Week: Making a Stickie, Quickly
A Mac OS X keyboard shortcut speeds up the process of pasting selected text into a desktop Stickie for safe-keeping.July 18
Garmin's new fitness watch, the Swim, is made specifically for use in a pool and is designed to automatically log laps, strokes, pace, distance and calories burned. In a test though, the watch didn't quite turn in a gold-medal performance.July 17
If you do not like the way the Google News page looks, change it.July 17
Element Case, a maker of iPhone cases, wants to play mechanic to your designer. The company is offering a customized version of its luxury-priced Vapor Comp and Vapor Pro cases, which encircle your iPhone with a metal frame.July 16
Do noise-canceling headphones try to do too much to too many sounds? Audio-Technica would say yes, and is selling its ATH-ANC9 QuietPoint active noise-canceling headphones with three different modes intended to improve noise-canceling in different conditions.